Dienstag, 18. Oktober 2016

Hook Em Up - The Beginning

So I started a new game. My initial thinking was, that additionally to the Unity 3D one I make where there is a mountain of Unity knowledge I need to learn in order to make it, I will have something to fall back where I can just write code with a minimal amount of API* roadblocks or development environment complications. I obviously underestimated how much time it takes to set up a simple SDL2 project in CodeBlocks.

I wanted to do a game/editor hybrid to be able to edit the levels on the fly.


As of now the player can control one actor. The second actor is controlled by the computer, goes to the direction of the player for a couple of seconds bumping off walls, makes a pause and starts the cycle again. You cannot see it here but collision detection with the floor is not working properly right now. The next step shall be as follows:
  1. Repair collision detection with floor.
  2. Implement save / load functionality for levels.
  3. Implement animation so that we can see what the actors are doing.
  4. Implement attack functionality.
Here is the video on youtube.

*API: application programming interface a.k.a. a bunch of functions you can call that do stuff for you. Unity can do everything for you and as such it is overwhelming.

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